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Неофициальные изменения патча 1.0.4 для Diablo 3

Новость написал demer 04:11 19.08.2012
Diablo 3 патч 1.0.4Как видно из объема статей, появившихся на официальном сайте и посвященных патчу Diablo 3 за версией 1.0.4, ждать осталось совсем не долго! Более того, появился блюпост от разработчиков, в котором сообщается, что патч выйдет уже на следующей неделе!
В подтверждение этой информации в клиенте Diablo 3 стал доступен для предварительной загрузки соответствующий патч, а ребятам с DiabloFans.com уже удалось его задатамайнить!
Как не сложно догадаться, патч просто огромный и изменений очень много, мы будем обновлять эту новость по мере появления новой информации, следите за обновлениями на DiabloArea.net!

Итак, поехали:

Иконки интерфейса "Престижа" (Совершенства)

diablo3_patch104_prestige.jpg

Уровни "Престижа" набираются с убийством элиток, как видно, будет несколько типов на различные уровни сложности

И еще один графический элемент появился в клиенте игры - еще одна шкала опыта:

diablo3_patch104_prestige_exp.png

Далее в новости огромное количество других известных изменений, в том числе изменения классов, новые аффиксы легендарок и многое другое!


Итак, вместе с новыми графическими элементами для нового этапа в прокачке вашего персонажа, появились и соответствующие строковые записи в клиенте игры:

AltLevelUpRewards - {s1} Magic Find and {s2} Gold Find
AltLevelUnlocked - Paragon Portrait Unlocked
AltLevelUp - Paragon Level {s1}
AltLevelUnlockedTitle - You have gained
Levels string1: You are now earning Paragon XP!
Each Paragon Level you gain grants a Gold and Magic Find bonus.

Судя по последней записи - за каждый новый уровень мы будем получать дополнительный бонус к МФ и ГФ. Любопытно.
Ну а пока мы ждем патч, можно отвлечься от компьютера и поиграть в коллекционную карточную игру, которые иногда гораздо более захватывающие, чем скучный фарм в онлайне.
Тем не менее, продолжим список неофициальных изменений патча Diablo 3 1.0.4:

Новые легендарные предметы: новые аффиксы

Мы все очень ждем обновления легендарок и вот, что удалось накопать в клиенте игры на этот счет:

Pig Sticker - Squeal!
Blood-Magic Blade - Blood oozes from you.
Wizardspike - [{VALUE1} * 100]% chance to hurl a frozen orb when attacking.
The Gidbinn - Chance to summon a Fetish when attacking.
Last Breath - Slain enemies rest in pieces.
Skycutter - Chance to summon angelic assistance when attacking.
Sever - Slain enemies rest in pieces.
Azurewrath - This weapon will forcefully repel undead enemies.
Scourge - [{VALUE1} * 100]% chance to explode with demonic fury when attacking.
Maximus - Chance to summon a Demonic Slave when attacking.
Genzaniku - Chance to summon a ghostly Fallen Champion when attacking.
The Butcher's Sickle - [{VALUE1} * 100]% chance to drag enemies to you when attacking.
The Burning Axe of Sankis - Chance to fight through the pain when enemies hit you.
Sky Splitter - [{VALUE1} * 100]% chance to Smite enemies when you hit them.
Butcher's Carver - The Butcher still inhabits his carver.
Fire Brand - [{VALUE1} * 100]% chance to cast a fireball when attacking.
Odyn Son - [{VALUE1} * 100]% chance to Chain Lightning enemies when you hit them.
Earthshatter - [{VALUE1} * 100]% chance to cause the ground to shudder when attacking.
Boneshatter - Slain enemies rest in pieces.
Cataclysm - [{VALUE1} * 100]% chance to sunder the ground your enemies walk on when you attack.
Schaefers's Hammer - [{VALUE1} * 100]% chance to be protected by Lightning when you are hit.
Vigilance - Chance to cast Inner Sanctuary when you are hit.
The Raven's Wing - Ravens flock to your side.
Cluckeye - [{VALUE1} * 100]% chance to cluck when attacking.
Demon Machine - [{VALUE1} * 100]% chance to shoot explosive bolts when attacking.
Buriza-Do Kyanon - [{VALUE1} * 100]% chance for ranged projectiles to pierce enemies.
Pus Spitter - [{VALUE1} * 100]% chance to lob an acid blob when attacking.
Hellrack - Chance to root enemies to the ground when you hit them.
Calamity - [{VALUE1} * 100]% chance to target enemies with Marked for Death when you hit them.
Fjord Cutter - [{VALUE1} * 100]% chance to be surrounded by a Chilling Aura when attacking.
The Paddle - Slap!
Flying Dragon - Chance to double your attack speed when attacking.
Maloth's Focus - Enemies occasionally flee at the sight of this staff.
The Tormentor - Chance to charm enemies when you hit them.
Slorak's Madness - This wand finds your death humorous.
Wall of Bone - [{VALUE1} * 100]% chance to be protected by a shield of bones when you are hit.
Lidless Wall - You have a chance to be shielded when hit by enemies.
Andariel's Visage - [{VALUE1} * 100]% chance to cast a Poison Nova when you are hit.
Fire Walkers - Burn the ground you walk on.
Goldskin - Chance for enemies to drop gold when you hit them.
Pox Faulds - These pants occasionally make you stink.
Death Watch Mantle - [{VALUE1} * 100]% chance to explode with knives when hit by enemies.
The Grin Reaper - Chance to summon horrific Mimics when attacking.
Storm Crow - [{VALUE1} * 100]% chance to cast a fiery ball when attacking.
Thunder God's Vigor - [{VALUE1} * 100]% chance to cause Shock Pulse to erupt from your enemies when you hit them.
Moonlight Ward - [{VALUE1} * 100]% chance to be surrounded by balls of Arcane Power when attacking.
Puzzle Ring - This ring sometimes calls forth a Treasure Goblin when you are hit.
Bul-Kathos's Wedding Band - You drain life from enemies around you.
Band of Hollow Whispers - This ring occasionally haunts nearby enemies.
Bul-Kathos's Warrior Blood - You occasionally Whirlwind furiously.
Shenlong's Relentless Assault - Chance to hurl a ball of pure energy when attacking.
Manajuma's Gory Fetch - You are surrounded by a deadly Poison Cloud.
Litany of the Undaunted - This ring sometimes summons a Skeleton when you attack.
Demon's Flight - Chance to reflect projectiles when you are hit by enemies.
The Murlocket - Call forth a creature from the depths.

Как видно, нас ждет масса новых аффиксов, что сильно разнообразит игру! Все эти легендарные предметы можно найти в базе официального сайта, например по такому адресу:

us.battle.net/d3/en/item/pig-sticker

Однако описание еще не обновлено в соответствии с новым патчем.

Изменения классов Diablo 3 в патче 1.0.4

Варвар

  • Bash Now Generates 8 Fury per attack (up from 6) and deals 165% weapon damage (up from 150%)

    • Onslaught : Add 2 reverberations that cause 25% (up from 23%) weapon damage per strike. Removes the chance for Knockback.
    • Punish : Increases the damage of your skills by 8% (up from 6%) for 5 seconds after using Bash. This effect stacks up to 3 times.
    • Instigation : Generate 4 (down from 6)additional Fury per attack.

  • Cleave Generate: 5 Fury per attack / Swing your weapon in a wide arc to deal 140% (up from 120%) weapon damage to all enemies caught in the swing.

    • Broad Sweep : Increase damage to 175% (up from 156%) weapon damage.

  • Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 325% (up from 200%) weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.

    • Smash : Strike a smaller area for 406% (Up from 270%) weapon damage.
    • Rolling Thunder : Create a shockwave that deals 275% (up from 155%) weapon damage to all enemies within 22 yards in front of you.

  • Sprint

    • Run Like the Wind : Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.

  • Weapon Throw Cost: 10 Fury / Hurl a throwing weapon at an enemy for 130% (up from 100%)weapon damage and Slow the movement of the enemy by 60% for 2 seconds.

    • Mighty Throw : Increase thrown weapon damage to 169% (up from 130%) weapon damage.

  • Rend Cost: 20 Fury / A sweeping strike causes all nearby enemies to Bleed for 700% (up from 210%)weapon damage as Physical over 5 (up from 3) seconds.

    • Lacerate : Increase damage to 903% (up from 271%) weapon damage as Physical over 5 (up from 3) seconds.
    • Mutilate : Increase bleeding duration to 7 (up from 5) seconds.
    • Bloodbath : Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% (up from 60%) weapon damage as Physical over 5 ( up from 3) seconds.

  • Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 240% (up from 155%) weapon damage and Knockback to targets in a 45 yard arc.

    • Shattered Ground : Increase damage to 288% (up from 202%) weapon damage and increases Knockback distance by 100%.
    • Rumble : The ground continues to shudder after the initial strike, damaging enemies in the area for 60% (up from 30%) weapon damage as Physical over 2 seconds.
    • Cracking Rift : Focus the seismic shockwaves along a narrow path to inflict 340% (up from 255%) weapon damage to targets along a 42 yard path.

  • Whirlwind Cost: 16 Fury / Deliver multiple attacks to everything in your path for 145% (up from 110%) weapon damage.

    • Volcanic Eruption : Turns Whirlwind into a torrent of magma that inflicts 189% (up from 143%) weapon damage as Fire.

  • Overpower

    • Crushing Advance : Redirect 35% (up from 30%) of incoming melee and ranged damage for 4 seconds after Overpower is activated.

      Охотник на Демонов

    • Brooding No longer requires you to have not taken damage in the last 3 seconds
    • Multishot Cost: 30 (down from 40) Hatred / Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.

      • Fire at Will : Cost reduced to 15 (down from 20) Hatred. Deals 165% weapon damage as Lightning.

    • Bola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% (up from 130%) weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.

      • Acid Strike : Shoot 3 bolas that each deal 160% (up from 130%) weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
      • Thunder Ball : When the bola explodes, it deals 160% (up from 130%) weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
      • Imminent Doom : Augment the bola to deal 216% (up from 182%) weapon damage as Arcane to the target and 149% (down from 154%) weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.

    • Entangling Shot Generate: 3 Hatred / Imbue an arrow with shadow energy that deals 90% (up from 75%) weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

      • Shock Collar : Strike targets with electrified chains that do an additional 70% (up from 18%) weapon damageas Lightning over 2 seconds.

    • Vault

      • Trail of Cinders : Ignite withLeave a trail of fire dealing 100in your wake that inflicts 1500% weapon damage as Fire to everything along your pathover 3 seconds.
      • Grenades

        • Gas Grenades : Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 75% (up from 25%) weapon damageas Poison over 3 seconds to enemies who stand in the area.

      • Chakram Cost: 10 Hatred / Fire a swirling Chakram that does 170% (up from 150%) weapon damage as Physical to enemies along its path.

        • Twin Chakrams : A second Chakram mirrors the first. Each Chakram deals 114% (up from 101%) weapon damage as Physical.
        • Boomerang : The Chakram path turns into a loop, dealing 230% (up from 188%) weapon damage as Lightning to enemies along the path.
        • Serpentine : The Chakram follows a slow curve, dealing 230% (up from 203%) weapon damage as Poison to enemies along the path.
        • Razor Disk : The Chakram spirals out from the targeted location dealing 187% (up from 165%) weapon damage as Arcane to enemies along the path.
        • Shuriken Cloud : Surround yourself with spinning Chakrams for 120 seconds, dealing 34% (up from 30%) weapon damage per second as Physical to nearby enemies.

      • Caltrops

        • Jagged Spikes : Enemies in the area also take 270% (up from 45) weapon damage as Physical over 6 seconds.

      • Cluster Arrow Cost: 50 Hatred / Fire a cluster arrow that explodes for 225% (up from 200%) weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.

        • Loaded for Bear : Increases the damage of the explosion at the impact location to 304% (up from 290%) weapon damage as Fire.
        • Maelstrom : Instead of releasing grenades, the cluster releases shadow energy that deals 165% (up from 145%) weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.

      • Sentry Cost: 10 Discipline / Drop a turret on the ground. The turret begins firing at nearby enemies for 55% (up from 20%) weapon damage. Lasts 30 seconds.

        • Chain of Torment : Create a tether between you and the Sentry that does 80% (up from 40%) weapon damage every second to every enemy it touches.

      • Smoke Screen

        • Choking Gas : Leave behind a cloud of gas that deals 700% (up from 70%) weapon damageas Physical to enemies in the area over 5 seconds.

      • Rain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows around you. Arrows fall from the sky dealing 715% (up from 75%) weapon damage forover 5 seconds to all enemies in the area.

        • Beastly Bombs : Summon 20 Shadow Beasts to drop bombs on enemies, dealing 245% (up from 125%) weapon damage each.
        • Dark Cloud : Launch a massive volley of guided arrows that rain down on enemies for 792% (up from 35%) weapon damage forover 12 seconds.
        • Anathema : Summon a Shadow Beast that drops grenades from the sky dealing 3300% (up from 115%) weapon damage over 15 seconds (instead of for 10 seconds)
        • Flying Strike : A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 100% (up from 60%) weapon damage each and stunning enemies for 2 seconds.
        • Stampede : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 120% (up from 75%)weapon damage each.

      • Rapid Fire Cost: 20 Hatred initially, and an additional 10 Hatred while channeling / Rapidly fire for 276% (up from 228%) weapon damage as Physical.

        • Bombardment : Rapidly fire grenades that explode for 345% (up from 276%) weapon damage as Fire to all enemies within a 4 yard radius.

      • Impale Cost: 25 Hatred / Impale a target for 265% (up from 250%) weapon damage.

        • Chemical Burn : Your target will also Bleed for 220% (up from 125%) weapon damage as Physical over 2 seconds.

      • Strafe Cost: 15 Hatred / Shoot at random nearby enemies for 156% (up from 120%) weapon damage while moving at 65% of normal movement speed.

        • Demolition : Throw out bouncy grenades that explode for 187% (up from 144%) weapon damage to targets within 9 yards.

      • Evasive Fire Generate: 4 Hatred / Cost: 4 Discipline if you backflip / Shoot for 130% (up from 125%)weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.

        • Covering Fire : Shoot a spread of bolts that hit up to 3 targets for 130% (up from125%) weapon damage each.

        Монах

      • Exalted Soul Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second. / Spirit fuels your defensive and offensive abilities.
      • The Guardian's Path While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35% (up from 25%)
      • Fists of Thunder

        • Quickening : Critical Hits generate an additional 15 Spirit for each target hit.

      • Deadly Reach

        • Strike from Beyond : Critical Hits generate an additional 10 Spirit for each target hit.

      • Crippling Wave Generate: 7 (up from 6) Spirit per attack / Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

        • Rising Tide : Critical Hits generate an additional 5 Spirit for each target hit.

      • Way of the Hundred Fists Generate: 8 (up from 6) Spirit per attack / Unleash a rapid series of punches that strikes enemies for 140% weapon damage.

        • Fists of Fury : Affected targets will take an additional 100% (up from 10%) weapon damage as Holy over 5 seconds. Also adds a short dash to the first strike.

      • Dashing Strike Cost: 25 Spirit / Quickly dash at the targeted enemy or location, striking for 160% (up from 100%) weapon damage and rooting the target for 1 second.
      • Sweeping Wind

        • Master of Wind : Increases the duration of the vortex to 20 (up from 10) seconds.

      • Exploding Palm Cost: 40 Spirit / Cause a target to Bleed for 745% (up from 220%) weapon damage as Physical over 9 (up from 3) seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.

        • Impending Doom : Increases the duration of the Bleed effect to deal 745% (up from 220%) weapon damage as Physical over 15 (up from 6) seconds.
        • Creeping Demise : Also reduces your target's movement speed by 80% for 3 seconds.
        • The Flesh is Weak : Also causes the target to take 12% additional damage for 9 (up from 3) seconds.
        • Essence Burn : Instead of bleeding, the target will burn for 745% (up from 250) weapon damage as Fire over 9 (up from 3) seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.

      • Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 1777% (up from 777%) weapon damage over 7 hits.

        • Sudden Assault : Teleport to the target, increasing damage done to 2310% (up from 1007%) weapon damage over 7 strikes.
        • Fulminating Onslaught : Each strike explodes, dealing 254% (up from 111%) weapon damage as Holy in a 7 yard radius around the target.

      • Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 390% (up from 215%) weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.

        • Wall of Light : Increases damage of the initial strike to 566% (up from 312%) weapon damage as Holy.
        • Explosive Light : Release bursts of energy that deal 430% (up from 285%) weapon damage as Holy to nearby enemies.
        • Pillar of the Ancients : Summon an ancient pillar that deals 280% (up from 210%)weapon damage followed by an additional 280% (up from 210%) weapon damage after 2 seconds.

      • Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that knocks enemies back and deals 235% (up from 200%) weapon damage.

        • Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 259% (up from 220%) weapon damage as Fire and causes Knockback.
        • Spinning Flame Kick : Hurl a column of fire that burns through enemies, causing 294% (up from 240%) weapon damage as Fire to each enemy it strikes.

      • Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85% (up from 50%)weapon damage while running.

        Колдун

      • Circle of Life Whenever an enemy dies within 12 yards, there is a 30% chance (up from 5%) that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
      • Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds (down from 3) and heal to 15% of your maximum Life (up from 10%). This effect cannot occur more than once every 90 seconds.
      • Rush of Essence Spirit spells return 49 Mana over 10 seconds. (Changed from 30% of the spells' Mana cost over 10 seconds) / Spirit spells are: / *Haunt / *Horrify / *Mass Confusion / *Soul Harvest / *Spirit Barrage / *Spirit Walk
      • Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds (Changed from 300% Mana regeneration when 4 more skills are on cooldown).
      • Grave Injustice Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana (up from 1%) and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
      • Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25% (Previously didn't affect Gargantuan, Summon Zombie Dogs and Mass Confusion).
      • Summon Zombie Dogs Cost: 49 Mana / Cooldown: 45 seconds (down from 60 seconds) / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.

        • Burning Dogs : Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire every second (Added "every second").

      • Poison Dart

        • Flaming Dart : Ignite the dart so that it deals 180% (up from 160%) weapon damage as Fire at once.
        • Spined Dart : Gain 29 Mana (up from 25 Mana) every time a Poison Dart hits an enemy.

      • Corpse Spiders Cost: 5 Mana / Throw a jar with 4 spiders that attack nearby enemies for a total of 120% (up from 16%) weapon damage as Physical before dying.

        • Blazing Spiders : Summon fire spiders that deal a total of 156% (up from 21%) weapon damage as Fire.
        • Spider Queen : Summon a spider queen that births spiderlings, dealing 630% (up from 16%) weapon damage as Poison over 15 seconds. (Previously stated "to enemies in the area") / You may only have one spider queen summoned at a time.
        • Leaping Spiders : Summon jumping spiders that leap up to 25 yards to reach their target and attack for a total of 144% (up from 19%) weapon damage as Physical.

      • Grasp of the Dead Cost: 123 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 320% (up from 20%) weapon damage as Physical over 8 seconds (Previously stated "for 8 seconds").

        • Groping Eels : Increases the damage done to 416% (up from 26%) weapon damage as Physical.
        • Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance (up from 5%) to produce a health globe or summon a Zombie Dog (Previously did not have a chance to summon a Zombie Dog).

      • Soul Harvest

        • Languish : Reduces the movement speed of harvested enemies by 80% (up from 60%) for 3 seconds.
        • Vengeful Spirit : Harvested enemies also take 230% (up from 70%) weapon damage as Physical.

      • Locust Swarm

        • Diseased Swarm : Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 75% (up from 25%) weapon damage as Poison over 3 seconds to enemies who stand in the area (Changed wording from "This cloud of locusts lingers for 3 seconds").

      • Spirit Barrage Cost: 108 Mana / Bombard a target with a spirit blast that deals 230% (up from 190%) weapon damage as Physical.

        • Well of Souls : An additional 3 spirits seek out other targets and deal 65% (up from 30%) weapon damage as Physical.
        • Phantasm : Summon a spectre that deals 225% (up from 45%) weapon damage as Physical over 5 seconds to all enemies within 10 yards.
        • Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 1667% (up from 28%) weapon damage as Physical over 20 seconds.

      • Horrify Cost: 37 Mana / Cooldown: 16 seconds (down from 20 seconds) / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
      • Firebomb Cost: 10 Mana / Lob an explosive skull that deals 110% (up from 85%) weapon damage as Fire to all enemies within 8 yards.

        • Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% (up from 20%) weapon damage as Fire to all enemies within 28 yards.
        • Fire Pit : The explosion creates a pool of fire that deals 36% (up from 8%) weapon damage as Fire over 3 seconds.
        • Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% (up from 140%) weapon damage as Fire over 6 seconds (up from 3 seconds). You may only have one Pyrogeist active at a time.

      • Acid Cloud Cost: 172 Mana / Cause acid to rain down, dealing an initial 115% (up from 100%) weapon damage as Poison, followed by 150% (up from 75%) weapon damage as Poison over 3 seconds to enemies who remain in the area.

        • Corpse Bomb : Raise a corpse from the ground that explodes for 230% (up from 200%) weapon damage as Poison to enemies in the area.
        • Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for 250% (up from 25%) weapon damage as Poison over 5 seconds.
        • Slow Burn : Increases the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.
        • Kiss of Death : Spit a cloud of acid that inflicts 127% (up from 116%) weapon damage as Poison, followed by 165% (up from 83%) weapon damage as Poison over 3 seconds (Previously stated "to enemies who remain in the area").

      • Gargantuan Cost: 147 Mana / Cooldown: 60 seconds / Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% (up from 25%) of your weapon damage as Physical.

        • Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 130% (up from 33%) of your weapon damage as Physical.
        • Wrathful Protector : Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 110% (up from 55%) of your weapon damage as Fire and knocking enemies back.
        • Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% (up from 100%) of your weapon damage as Physical and stunning them for 3 seconds.

      • Spirit Walk

        • Severance : Damage enemies you walk through in spirit form for 225% (up from 100%) weapon damage as Physical every second for 2 seconds.
        • Umbral Shock : When Spirit Walk ends, your physical body erupts for 310% (up from 85%) weapon damage as Fire to all enemies within 10 yards.

      • Zombie Charger

        • Wave of Zombies : Summon 3 Zombie Chargers that each deal 115% (up from 72%) weapon damage as Poison.
        • Leperous Zombie : The Zombie Charger leaves behind a cloud of noxious vapors that deals 240% (up from 25%) weapon damage as Poison over 3 seconds to enemies caught in it.

      • Firebats Cost: 123 Mana / Call forth a swarm of fiery bats to burn enemies in front of you for 180% (up from 150%) weapon damage as Fire.

        • Hungry Bats : Rapidly summon bats that seek out nearby enemies for 350% (up from 280%) weapon damage as Fire.
        • Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 270% (up from 225%) weapon damage as Poison.
        • Cloud of Bats : Call forth a swirl of bats that damage nearby enemies for 234% (up from 195%) weapon damage as Fire. The damage of the bats increases by 20% (up from 10%) every second, up to a maximum of 100% (up from 50%).

      • Plague of Toads Cost: 12 Mana (down from 34 Mana) / Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
      • Wall of Zombies Cost: 103 Mana / Cooldown: 25 seconds / Raise a line of zombies from the ground that attacks nearby enemies for 800% (up from 80%) weapon damage as Physical forover 5 seconds.

        • Barricade : Increases the width of the Wall of Zombies (Previously the zombies attacked for 80% weapon damage as Physical).

        Чародей

      • Cold Blooded ColdAll damage dealt to chilled and frozen targets is increased by 20%.
      • Spectral Blade

        • Impactful Blades : Hits Slow the movement of enemies by 80% (up from 60%) for 1 second (Previously also had a 5% chance to Knockback).
        • Siphoning Blade : Every enemy hit grants 3 (up from 1) Arcane Power.

      • Shock Pulse Launch a volley of 3 electric bolts that deal 53% (up from 48%) weapon damage as Lightning damage per bolt. / Cost: 0 Arcane Power

        • Fire Bolts : Cast bolts of fire that each deal 152% (up from 137%) weapon damage as Fire.
        • Lightning Affinity : Every target hit by a pulse restores 3 (up from 2) Arcane Power.

      • Ice Armor

        • Jagged Ice : Melee attackers also take 130% (up from 100%) weapon damage as Cold.
        • Crystallize : Whenever you are struck by a melee attack, your Armor is increased by 30% (up from 15%) for 30 seconds. This effect can stack up to 3 times.

      • Electrocute This is a Signature spell. Signature spells are free to cast. / Lightning arcs from your fingertips, dealing 90% (up from 80%) weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.

        • Lightning Blast : Create streaks of lightning that pierce through targets, hitting all enemies for 86% (up from 80%) weapon damage as Lightning.
        • Arc Lightning : Blast a cone of lightning that causes 115% (up from 80%) weapon damage as Lightning to all affected targets.
        • Forked Lightning : Critical Hits release 4 charged bolts in random directions, dealing 55% (up from 46%) weapon damage as Lightning to any targets hit.

      • Explosive Blast

        • Time Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 315% (up from 293%) weapon damage as Physical.

      • Diamond Skin

        • Mirror Skin : Reflects 100% (up from 50%) of damage absorbed back at the attacker.
        • Enduring Skin : Increases the duration of Diamond Skin to 9 (up from 8) seconds.
        • Diamond Shards : When Diamond Skin wears off, diamond shards explode in all directions dealing 210% (up from 155%) weapon damage as Physical to nearby enemies.

      • Hydra

        • Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing 36% (up from 31%) weapon damage as Cold to all enemies in the cone.
        • Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for 64% (up from 34%) weapon damage as Lightning.
        • Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 67% (up from 22%) weapon damage per second as Fire to enemies caught on the burning ground.
        • Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 60% (up from 28%) weapon damage as Arcane to enemies near the explosion.

      • Meteor Cost: 60 Arcane Power / Summon an immense Meteor that plummets from the sky, causing 260% (up from 200%) weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

        • Molten Impact : Increases the damage of the Meteor impact to 390% (up from 260%) weapon damage as Fire and the molten fire to 90% (up from 78%) weapon damage as Fire over 3 seconds.
        • Meteor Shower : Unleash a volley of 7 smaller Meteors that each strike for 104% (up from 80%) weapon damage as Fire.
        • Comet : Transforms the Meteor to ice that deals 312% (up from 240%) weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

      • Arcane Torrent Cost: 16 Arcane Power (down from 20 Arcane Power) / Hurl a barrage of arcane projectiles that deal 210% (up from 175%) weapon damage as Arcane to all enemies near the impact location.

        • Cascade : Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 210% (up from 175%) weapon damage as Arcane.
        • Arcane Mines : Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 180% (up from 150%) weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.

      • Archon

        • Slow Time : Archon form can cast Slow Time that lasts for 15 seconds (up from 8 seconds).
        • Arcane Destruction : An explosion erupts around you when you transform, causing 1600% (up from 450%) weapon damage as Arcane to all enemies within 15 yards.

      • Teleport

        • Calamity : Casts a low power Wave of Force upon arrival, dealing 265% (up from 75%) weapon damage as Physical to all nearby enemies.

  • Что ж, серьезные изменения, особенно Колдуна. Посмотрим, как это будет работать в игре, ведь до выхода патча 1.0.4 остаются уже считанные дни :)


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