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Видео: Новый навык Монаха

Новость написал demer 17:57 17.12.2011
На YouTube появилось видео нового навыка Монаха (Monk), введенного с последним 8 патчем Беты Diablo 3 - Cyclone Strike.
Доступен с 7 уровня, стоимость 75 духа. Притягивает всех противников в радиусе 24 ярдов, затем наносит 275% Святым уроном всем в радиусе действия

  • Полный официальный список изменений 8 патча беты Diablo3

    Кроме того, умельцы с другого зарубежного сайта diablofans.com смогли получить полный не официальный список изменений последнего патча Diablo 3. Поскольку список получен сравнением изменений в файлах игры, то он может содержать ошибки и неточности. Однако заинтересовавшиеся читают полный список в продолжение новости


    Barbarian
      Superstition now has a chance to grant you 3 Fury instead of a 100% chance.
      Juggernaut now has a chance to recover 15% of your life instead of a 100% chance.
      Bash (Alabaster Rune) now deals 24% weapon damage, down from 20%.
      Bash (Crimson Rune) now removes the chance to knock enemies back.
      Bash (Obsidian Rune) now removes the chance to knock enemies back.
      Cleave now deals 115% weapon damage to all enemies caught in the arc instead of 120% to the primary target and 90% to any other enemy in range.
      Cleave (Indigo Rune) now reduces the movement speed of enemies cleaved by 58% for 3 secs instead of drawing enemies in from 20 yards away before the strike lands.
      Cleave (Obsidian Rune) now inflicts 65% weapon damage to enemies when they land, down from 100%.
      Cleave (Crimson Rune) now deals 149% weapon damage to all enemies caught in the swing instead of 157% to the primary target and 118% to any other enemy in range.
      War Cry now last for 60 seconds, down from 120.
      War Cry (Indigo Rune) now grants a 16% dodge bonus to your War Cry, down from 21%.
      Threatening Shout now lasts 15 seconds, down from 30 seconds.
      Ground Stomp now generates fury regardless if an enemy is hit.
      Ground Stomp (Crimson Rune) now deals 136% weapon damage, down from 138%
      Ground Stomp (Obsidian Rune) now deals 156% weapon damage, down from 157%
      Hammer of the Ancients (Crimson Rune) now deals 234% weapon damage, down from 236%
      Hammer of the Ancients (Indigo Rune) now deals 208% weapon damage, down from 210%
      Hammer of the Ancients (Obsidian Rune) now deals 54% weapon damage, down from 56%
      Sprint (Obsidian Rune) tornadoes now inflict 58% weapon damage, up from 33% weapon damage.
      Sprint (Alabaster Rune) now does 97% weapon damage, down from 98%
      Ancient Spear now has unlimited range up from 45 yards.
      Ancient Spear (Alabaster Rune) now does 149% weapon damage, down from 151%.
      Furious Charge now seems to generate Fury even if you do not hit an enemy. ("Only generates Fury if you hit an enemy." removed from the description)
      Furious Charge (Crimson Rune) Increase weapon damage by 234% down from 236%
      Battle Rage now lasts for 30 seconds, down from 60 seconds.
      Battle Rage (Crimson Rune) now increases damage bonus to 40% up from 36%.
      Battle Rage (Indigo Rune) now has only has a chance to proc instead of a 100% chance
      Battle Rage (Obsidian Rune) now has 6% chance to proc, down from 27%. Can now happen more than once every 10 secs.
      Battle Rage (Golden Rune) now gives your critical hits a chance to generate 4 additional fury instead of a 100% chance.
      Battle Rage (Alabaster Rune) now gives your critical hits a chance to cause an explosion of blood dealing 21% weapon damage instead of a 100% chance.
      Wrath of the Berserker (Indigo Rune) now deals 455% weapon damage, down from 458%
      Wrath of the Berserker (Alabaster Rune) now deals 78% weapon damage, down from 79.
      Earthquake now deals 1200% weapon damage as Fire over 8 seconds, down from 240% weapon damage + 150% damage per second for 8 second.
      Leap Attack now seems to generate Fury even if you do not hit an enemy. ("Only generates Fury if you hit an enemy." removed from the description)
      Leap Attack (Indigo Rune) now deals 30% weapon damage, down from 31%.
      Leap Attack (Obsidian Rune) now deals 182% weapon damage, down from 183%.
      Weapon Throw (Crimson Rune) now deals 269% weapon damage, dowm from 271%
      Rend now does 210% weapon damage as bleed damage over 3 seconds, down from 70 bleed damage every second for 3 seconds.
      Rend (Crimson Rune) increases damage by 91% weapon damage, down from 92%.
      Rend (Indigo Rune) now deals 95% weapon damage, down from 96%.
      Frenzy (Golden Rune) now has a 11% chance to call down a bolt of lightning, down from 22%.
      Frenzy (Alabaster Rune) now procs from an enemy kill instead of a creature kill. (Now works in PvP?)
      Call of the Ancients (Golden Rune) now increases duration by 24 secs, down from 55 secs.
      Seismic Slam (Crimson Rune) now increases damage by 466% weapon damage, down from 474%
      Seismic Slam (Indigo Rune) now deals 30% weapon damage, down from 31%.
      Seismic Slam (Alabaster Rune) now deals 466% weapon damage, down from 474%.
      Whirlwind now seems to deal 110% weapon damage every 3 secs but that seems kinda low/weird, so I'm going to assume it's a parsing bug. The in-game tooltip says "Deliver multiple attacks to everything in your path for 110% weapon damage."
      Whirlwind (Crimson Rune) now deals 110% weapon damage, up from 38%.
      Whirlwind (Indigo Rune) now deals 80% weapon damage, up from 25%.
      Revenge now inflicts enemies within 11 yards, up from 8 yards.
      Revenge (Crimson Rune) now increase damage to 234% weapon damage, down from 236%
      Overpower (Indigo Rune) now does 78% weapon damage, down from 79%


    Demon Hunter
      Night Stalker now has a chance to proc from critical hits, instead of a 100% chance.
      Multishot now deals 182% weapon damage, down from 183%
      Multishot (Crimson Rune) now increases the damage done by 182% weapon damage, down from 183%
      Multishot (Indigo Rune) now deals 143% weapon damage as arcane, down from 144%
      Multishot (Obsidian Rune) now deals 156% weapon damage as fire, down from 157%
      Multishot (Golden Rune) now deals 182% weapon damage as lightning, down from 183%
      Fan of Knives (Crimson Rune) now deals 526% weapon damage, down from 531%
      Fan of Knives (Alabaster Rune) now deals 468% weapon damage, down from 472%
      Bola Shot now generates 3 Hatred, up from 2. Deals 100% weapon damage, down from 105%. Deals an additional 62% weapon damage to all other targets within 7 yards, down from 65%. Damage of all the runed versions reduced slightly by the same % as well.
      Bola Shot (Obsidian Rune) now deals 100% damage as Lightning, down from 105%
      Bola Shot (Alabaster Rune) now deals 107% addition weapon damage, down from 113%
      Vault (Crimson Rune) now deals its damage as Fire damage and now deals 143%, down from 144%
      Vault (Obsidian Rune) now deals 78% weapon damage, down from 79%
      Spike Trap now generates 5 Hatred, down from 6.
      Spike Trap (Crimson Rune) now deals 156% weapon damage, down from 157%.
      Spike Trap (Golden Rune) now deals 117% weapon damage, up from 111%
      Grenades now generate 3 Hatred, up from 2 Hatred.
      Grenades (Golden Rune) now generates 7 Hatred, down from 10 Hatred.
      Grenades (Alabaster Rune) now has a 10% chance to stun, down from 15%
      Grenades (Crimson Rune) now deals 88% weapon damage as fire, up from 80%
      Grenades (Indigo Rune) now has a 10% chance to stun, down from 100%
      Grenades (Obsidian Rune) now deals 144% weapon damage, up from 136%
      Chakram (Crimson, Indigo, Golden, Alabaster Rune) all had damage reduced by 1%
      Marked for Death (Golden Rune) now generates 2 Hatred whenever you attack the marked enemy, down from 8 Hatred. However it seem to no longer have a cooldown. (*This effect cannot occur more than once every 2 seconds. was removed)
      Hungering Arrow now generates 3 Hatred, up from 2 Hatred. Now deals 85% weapon damage, down from 90%.
      Elemental Arrow now costs 10 Hatred, up from 5 Hatred. Now deals 145% weapon damage as Fire, up from 125%.
      Rapid Fire now costs 20 Hatred, down from 30 Hatred. Now costs an additional 10 Hatred while channeling up from 1.5.
      Rapid Fire (Golden Rune) now reduces the initial Hatred cost by 6, down from 16.
      Preparation (Crimson Rune) now costs 21 Discipline to cast, down from 26.
      Strafe now costs 14 Hatred while channeling instead of 10 Hatred per second and an additional 1 Hatred per shot. Now allows you to move at 65% of your movement speed, down from 75% and every shot deals 35% weapon damage, down from 60%
      Evasive Fire Tooltip now reads if enemy is in front of you, compared to if enemy is near you.


    Monk
      Chant of Resonance Duration of all Mantras increased by 7 minutes, up from 60 seconds.
      Guiding Light now increases damage by 16% for 15 seconds, up from 10 seconds.
      Fists of Thunder (Alabaster Rune) now increases your dodge chance by a flat 11% for 2 secs instead of 2.5% stacking up to 5 times.
      Deadly Reach (Crimson Rune) now increases damage of all attacks by 30% for 30 seconds instead of 10% for 11 seconds stacking up to 3 times.
      Breath of Heaven now costs 50 Spirit, up from 25 Spirit. Healing value increased by 60%.
      Breath of Heaven (Indigo Rune) had its healing value increased by 60%.
      Breath of Heaven (Obsidian Rune) now increases damage done by 12% for 45 secs after Breath of Heaven is used instead of 20% for 8 secs.
      Crippling Wave now slows down enemies by 60%, up from 50%.
      Crippling Wave (Obsidian Rune) now makes enemies hit by Crippling Wave inflict 40% less damage for 5 seconds instead of 50% less damage for 6 seconds.
      Crippling Wave (Alabaster Rune) now makes affected targets take 15% additional damage from all attacks for 5 seconds instead of 20% more damage over 6 seconds.
      Serenity has changed from total damage, to damage dealt to each enemy cannot exceed 100% of your maximum life.
      Crippling Wave now lasts for 5 seconds, up from 4.5
      Crippling Wave (Alabaster Rune) targets take 15% additional damage for 5 seconds, down from 20% for 6 seconds.
      Crippling Wave (Indigo Rune) now also increases the movement speed slowing effect by 60%
      Crippling Wave (Obsidian Rune) Enemies now deal 40% less damage for 5 seconds, down from 50% for 6 seconds.
      Mantra of Healing no longer has a cooldown but now costs 25 Spirit. Now lasts 3 minutes instead of 1 minute.
      Dashing Strike (Obsidian Rune) now has a 32% increased change to dodge for 2 seconds, up from 21% for 9 seconds.
      Mantra of Conviction no longer has a cooldown but now costs 25 Spirit. Now lasts 3 minutes instead of 1 minute.
      Mantra of Conviction (Golden Rune) now says “up to” 30%.
      Mantra of Retribution no longer has a cooldown but now costs 25 Spirit. Now lasts 3 minutes instead of 1 minute.
      Mantra of Retribution (Crimson Rune) now increases the amount of damage reflected by the mantra to 70%. Down from 84%.
      Mantra of Retribution (Golden Rune) now has a chance to restore 4 Spirit when reflecting damage, instead of a 100% chance.
      Exploding Palm (Obsidian Rune) now procs from the third hit and increases damage by 15% for 3 seconds No longer stacks. up from 10% for 2 seconds.
      Wave of Light now deals 450% weapon damage + 450% additional weapon damage to all enemies in a line. Up from 150% + 330% damage.
      Wave of Light (Crimson Rune) now increases damage of the initial impact to 585%, up from 196%.
      Dashing Strike (Obsidian Rune) now increases dodge by 32% for 2 secs instead of 21% for 9 secs.
      Mantra of Evasion no longer has a cooldown but now costs 25 Spirit. Now lasts 3 minutes instead of 1 minute.
      Mantra of Evasion (Crimson Rune) now has a chance to create a burst of flame instead of a 100% chance to proc.
      Tempest Rush now costs 15 Sprit plus an additional 15 Spirit while channeling, down from 15 Spirit plus 20 Spirit per second.
      Tempest Rush (Golden Rune) now reduces costs to 14 Sprit per second, down from 16 Spirit.
      Mystic Ally (Crimson Rune) now gives the ally the ability to fire kick for 60% weapon damage,up from 52%.
      Blinding Flash (Crimson Rune) now lasts 5 seconds, down from 10 seconds.
      Lethal Decoy Removed
      Cyclone Strike *New* - Cost: 75 Spirit / Pull all enemies within 24 yards towards you followed by a furious blast of energy that deals 275% weapon damage as Holy.
      Cyclone Strike (Crimson Rune) - Changes the blast into an explosion of fire that deals 322% weapon damage as Fire and causes affected enemies to be feared for 2 seconds.
      Cyclone Strike (Indigo Rune) - Increases the distance enemies will be yanked to 34 yards and increases the blast damage to 322% weapon damage.
      Cyclone Strike (Obsidian Rune) - The initial cast will also heal you and all allies within 24 yards for 2924 Life.
      Cyclone Strike (Golden Rune) - Reduces the cost to 64 Spirit.
      Cyclone Strike (Alabaster Rune) - After using this ability you also gain a 32% chance to dodge attacks for 3 seconds.


    Witch Doctor
      Rush of Essence now returns 125% mana cost, down from 200%.
      Summon Zombie Dogs (Crimson Rune) now burns nearby enemies for 8% of your weapon damage per second, down from 36%.
      Poison Dart (Crimson Rune) now does 211% weapon damage, down from 212%.
      Poison Dart (Indigo Rune) now does 59% weapon damage, up from 58%.
      Corpse Spiders (Crimson and Obsidian Rune) now do 54% weapon damage, down from 55%.
      Haunt (Alabaster Rune) now does 309% weapon damage as Arcane over 5 seconds, rather than 236% weapon damage per second.
      Grasp of the Dead (Crimson Rune) now does 104% weapon damage, down from 105%.
      Grasp of the Dead (Indigo Rune) now does 24% weapon damage, down from 25%.
      Hex (Crimson Rune) now does 30% weapon damage, down from 31%.
      Hex (Indigo Rune) now does 182% weapon damage, down from 183%.
      Hex (Obsidian Rune) now does 156% weapon damage, down from 157%.
      Hex (Alabaster Rune) now increases the damage taken by hexed targets to 50%, down from 60%.
      Soul Harvest now has a 15 second cooldown, up from 13 seconds.
      Soul Harvest (Alabaster Rune) now affected enemies take 273% weapon damage, down from 275%.
      Locust Swarm (Crimson Rune) now does 78% weapon damage, down from 79%.
      Locust Swarm (Alabaster Rune) now does 27% weapon damage, down from 28%. Now leaves behind a cloud of locusts rather than a cloud of disease.
      Spirit Barrage (Indigo Rune) now does 36% weapon damage, down from 37%.
      Spirit Barrage (Obsidian Rune) now does 33% weapon damage, down from 34%.
      Spirit Barrage (Alabaster Rune) now does 78% weapon damage, down from 79%.
      Horrify now has a 20 second cooldown, up from 18 seconds.
      Firebomb (Crimson Rune) now does 47% weapon damage, down from 48%.
      Firebomb (Indigo Rune) now does 121% weapon damage, down from 122%.
      Firebomb (Obsidian Rune) now does 24% weapon damage, down from 25%.
      Firebomb (Golden Rune) now does 21% weapon damage, down from 22%.
      Acid Cloud (Crimson Rune) now does 211% weapon damage, down from 213%.
      Acid Cloud (Indigo Rune) now does 146% weapon damage, down from 147%.
      Mass Confusion (Crimson Rune) now does 30% weapon damage, down from 31%.
      Mass Confusion (Obsidian Rune) now does 36% weapon damage, down from 37%.
      Spirit Walk now has a 15 second cooldown, up from 13 seconds. Now grants 2 seconds in the spirit realm, down from 3.
      Spirit Walk (Crimson Rune) now does 455% weapon damage, up from 157%.
      Spirit Walk (Indigo Rune) now grants 3.2 more seconds of Spirit Walk, down from 7.
      Spirit Walk (Obsidian Rune) now does 234% weapon damage, down from 236%.
      Spirit Walk (Golden Rune) now grants 11% of your maximum Mana, up from 8%.
      Spirit Walk (Alabaster Rune) now grants 11% of your maximum Life, up from 6%.
      Fetish Army (Crimson Rune) now does 286% weapon damage, down from 288%.
      Fetish Army (Indigo Rune) now does 34% of your weapon damage, up from 32%.
      Fetish Army (Obsidian Rune) now does 32% of your weapon damage, down from 33%.
      Fetish Army (Alabaster Rune) now does 38% of your weapon damage, down from 40%.
      Zombie Charger (Crimson, Indigo, and Alabaster Rune) now does 28% weapon damage, down from 29%.
      Firebats now costs 295 mana, rather than 591 Mana per second. Now does 100% weapon damage, rather than 100% weapon damage per second.
      Firebats (Crimson Rune) now does 208% of your weapon damage, down from 210%.
      Firebats (Indigo Rune) now does 273% of your weapon damage, down from 275%.
      Firebats (Obsidian Rune) now does 162% of your weapon damage, up from 139%.
      Firebats (Alabaster Rune) now does 162% of your weapon damage, down from 164%.
      Plague of Toads (Crimson Rune) now does 195% weapon damage, down from 196%.
      Plague of Toads (Indigo Rune) now does 143% weapon damage, down from 144%.
      Plague of Toads (Alabaster Rune) now does 175% weapon damage, down from 177%.
      Big Bad Voodoo now increases the damage of all allies in the area by 30%, down from 31%.
      Wall of Zombies (Crimson Rune) now does 31% weapon damage, down from 36%.
      Wall of Zombies (Obsidian Rune) now does 117% weapon damage, down from 118%.
      Wall of Zombies (Alabaster Rune) now does 221% weapon damage, down from 223%.
      Blood Spatter new skill. Only a fool tries to cheat death. The wise offer a fair trade. Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold and pickup radius.


    Wizard
      Critical Mass now has a chance to proc from critical hits, instead of 100% chance.
      Prodigy now grants Arcane Power when you deal damage, rather than when you cast.
      Spectral Blade now strikes once for 105% damage instead of three times for 35% damage and is free to cast.
      Spectral Blade (Obsidian Rune) now has a 21% chance to cause knock back and slow, down from 36%.
      Shock Pules is now free to cast.
      Ice Armor (Crimson and Alabaster Rune) now affects melee attacks only, rather than all attacks.
      Wave of Force now deals 266% weapon damage, down from 269%.
      Mirror Image now has a 15 second cooldown, down from 25 seconds. Now lasts 9 seconds, down from 15 seconds.
      Mirror Image (Golden Rune) now increases duration to 15 seconds, down from 25 seconds.
      Frost Nova (Golden Rune) now reduces cooldown to 8.5 seconds, up from 8 seconds.
      Electrocute now deals 80% weapon damage at normal attack speed, rather than 40% weapon damage at double the normal attack speed. Now hits enemies at full damage after jumping, up from 30% reduced damage per jump. This is also now free to cast.
      Explosive Blast now causes 140% weapon damage, down from of 165% weapon damage.
      Explosive Blast (Alabaster Rune) now deal 55% weapon damage, down from 65%.
      Explosive Blast (Crimson Rune) now deal 164% weapon damage, down from 195%.
      Explosive Blast (Indigo Rune) now deal 146% weapon damage, down from 173%.
      Explosive Blast (Obsidian Rune) now deal 173% weapon damage, down from 205%.
      Diamond Skin now has a 15 second cooldown, down from 25 seconds. Now lasts 3 seconds, down from 5 seconds.
      Diamond Skin (Indigo Rune) now increases duration to 9 seconds, down from 15 seconds.
      Slow Time (Alabaster Rune) now increases attack speed only, rather than both attack and cast speed.
      Hydra now costs 40 Arcane Power, down from 60. Now lasts 15 seconds, up from 9 seconds.
      Storm Armor (Obsidian and Alabaster Runes) now have a chance to proc, down from 100% chance.
      Magic Weapon (Crimson Rune) now deals Poison damage instead of Fire damage.
      Magic Weapon (Indigo Rune) now has a chance to proc, down from 100% chance.
      Magic Weapon (Golden Rune) now has a chance to restore 7 Arcane Power, down from 100% chance to restore 7% of maximum Arcane Power.
      Meteor (Alabaster Rune) now lasts 8 seconds, up from 6 seconds.
      Disintegrate now costs 25 Arcane Power and cannot be channeled.
      Ray of Frost now costs 20 Arcane Power and cannot be channeled.
      Ray of Frost (Golden Rune) now reduces casting cost to 0 Arcane Power, down from 6 Arcane Power.
      Energy Armor now lasts 120 seconds, down from 240.
      Energy Armor (Golden Rune) Now has a chance to proc from hits, instead of 100% chance.
      Arcane Torrent now is no longer channeled. Cost reduced to 20 Arcane Power, down from 200 Arcane Power per second.
      Archon (Alabaster Rune) now does 520% weapon damage, down from 524%.
      Teleport (Crimson Rune) now does 208% weapon damage, down from 210%.


    Из-за объема, список доступен пока только на английском.

    теги: diablo 3, бета, видео, монах, навыки, патч
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